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<rss version="2.0"><channel><title>Starpath Ship Command Devlog</title><link>https://shipcommand.starpath.online</link><description>A spacefaring game jam project in development, charting a course through ship design and command.</description><item><title>A real solar system, shields that ripple, and captains who talk</title><link>https://shipcommand.starpath.online/devlog/a-real-solar-system-shields-and-spoken-comms/</link><guid isPermaLink="true">https://shipcommand.starpath.online/devlog/a-real-solar-system-shields-and-spoken-comms/</guid><pubDate>Thu, 12 Nov 2026 17:00:00 GMT</pubDate><description>The placeholder spheres are gone. The system now has a living star, five distinct planets, an asteroid belt and a nebula. Weapons, explosions and shields have real effects, comms lines are spoken aloud, and pirates can board and keep a ship.</description></item><item><title>Day one: from an empty project to a first playable build</title><link>https://shipcommand.starpath.online/devlog/day-one-shipyard-to-first-playable/</link><guid isPermaLink="true">https://shipcommand.starpath.online/devlog/day-one-shipyard-to-first-playable/</guid><pubDate>Thu, 12 Nov 2026 14:30:00 GMT</pubDate><description>Starpath Ship Command is our entry for the jam theme Director&#39;s Cut. In the first stretch we got a ship builder, three factions, a full run from shipyard to payout, a bridge, a director camera with replay, and a first Windows build that plays start to finish.</description></item></channel></rss>