Shipyard: build a ship from snapping modules
Pick a hull, snap modules onto sockets, watch power, mass, thrust, hull, shield, fuel, cargo and cost update, fix the issues the game points out, save the design and launch it. Works today with four hulls and a full module list; the backdrop and module overlap on some stock designs are being improved.
The run: contract, route, fight, payout
Choose a faction, take a contract, pick a route that trades fuel against risk and cover, fight where routes cross, and carry your credits into the next build. Playable from title screen to replay for haulers, pirates and marines; balance is still rough.
Director camera and replay
Watch the battle through a cinematic camera, choose the subject and shot, slow time, mark moments, and replay the run afterwards as your own episode.
Command bridge and room-filling hologram
Start on the command deck. A hologram of the system expands from the centre of the room until you are standing inside the map, and you command the fleet from it. A torpedo hit shakes the bridge and cuts to an exterior shot. The bridge exists; the hologram is small today and is being rebuilt to fill the room.
A solar system worth flying through
An animated star, five distinct planets, an asteroid belt of real rocks, a nebula and a deep-space sky. In the game now; a few planets still need colour and surface fixes.
Combat effects and shields
Muzzle flashes, glowing bolts and beams, torpedo trails, engine exhaust, sparks, explosions, and shields that ripple from the point of impact, flicker when low and flash when they collapse. In the game now; the shield fit, sparks and ship lighting are being tuned.
Comms: snarky captains and a crew that talks
Enemy captains, passing ships and your crew react to what happens, as subtitles and now as spoken lines with a voice per speaker. You can hail ships and ask your crew for advice by typing.
Boarding and growing a fleet
Disable a ship, board it and add it to your fleet, or buy more ships as you earn credits. Boarding and capture work in a pirate run; flying with the captured ship on the next run is being checked.
A Windows build anyone can unzip and play
A zip with no setup, no login and no keys, with ray-traced lighting and DLSS where the hardware supports it and a fallback where it does not. A first build exists; a refreshed one with the new world, effects and voices is next.