TRANSMISSIONS

Development log

Design notes and project updates from the journey. Everything here is a work in progress unless stated otherwise.

Explore the feature board

A top-down view of a solar system: an orange star at the centre, small planets on thin orbit rings, a scattered asteroid belt, a blue and purple nebula on the left and a ringed gas giant at the bottom.

In progress

A real solar system, shields that ripple, and captains who talk

The placeholder spheres are gone. The system now has a living star, five distinct planets, an asteroid belt and a nebula. Weapons, explosions and shields have real effects, comms lines are spoken aloud, and pirates can board and keep a ship.

  • world
  • combat
  • comms
  • pirates
The shipyard screen: a long grey-blue hauler built from modular parts in the centre, a list of modules with prices on the left and bars for power, mass, thrust, hull, shield, fuel and cargo on the right.

In progress

Day one: from an empty project to a first playable build

Starpath Ship Command is our entry for the jam theme Director's Cut. In the first stretch we got a ship builder, three factions, a full run from shipyard to payout, a bridge, a director camera with replay, and a first Windows build that plays start to finish.

  • shipyard
  • campaign
  • director
  • build

PROJECT STATUS

Feature board

See what is planned, in progress and shipped.

Planned

0 features

No planned features yet.

In progress

9 features

Shipyard: build a ship from snapping modules

Pick a hull, snap modules onto sockets, watch power, mass, thrust, hull, shield, fuel, cargo and cost update, fix the issues the game points out, save the design and launch it. Works today with four hulls and a full module list; the backdrop and module overlap on some stock designs are being improved.

Command bridge and room-filling hologram

Start on the command deck. A hologram of the system expands from the centre of the room until you are standing inside the map, and you command the fleet from it. A torpedo hit shakes the bridge and cuts to an exterior shot. The bridge exists; the hologram is small today and is being rebuilt to fill the room.

Combat effects and shields

Muzzle flashes, glowing bolts and beams, torpedo trails, engine exhaust, sparks, explosions, and shields that ripple from the point of impact, flicker when low and flash when they collapse. In the game now; the shield fit, sparks and ship lighting are being tuned.

A Windows build anyone can unzip and play

A zip with no setup, no login and no keys, with ray-traced lighting and DLSS where the hardware supports it and a fallback where it does not. A first build exists; a refreshed one with the new world, effects and voices is next.

Shipped

0 features

No shipped features yet.